Luke Miller is a creative technologist, systems designer, software engineer, and artist, based in NYC, working across disciplines to create unique interactions.
Project
Category
Year
KOI-net
Knowledge Infrastructure
ongoing

Knowledge Organization Infrastructure Networks (KOI-net)

Affiliation: Dynamical Systems Group
Role: Protocol & Systems Design, Software Development
Source: koi-net

KOI-net is a protocol and framework for building distributed knowledge processing networks to preserve, exchange, and make legible data within and across organizations.

"KOI & The Feudal Internet" at NYU Shanghai
Telescope
Research Tool
ongoing

Telescope Ethnography Bot

Affiliation: Metagov, Royal Melbourne Institute of Technology
Role: Systems Design, Software Development
Source: telescope-koi-network

Telescope is a participatory tool which assists ethnographic researchers in creating datasets and automating the consent approval process within online communities.

strangebug
Art & Design
ongoing

Strangebug Postcard Club

Affiliation: Independent
Role: 3D Modeling & Animation, Graphic Design, Commerce & Distribution

Strangebug is my artist handle where I post 3D renders and animations, as well as monthly prints through my postcard club.

Product shot of "sea lion summer"

Check out my Instagram to see my work, or my Patreon to see the postcard club!

Ask Metagov
Community Tool
2026

Ask Metagov

Affiliation: Metagov
Role: Systems Design, Software Development

Ask Metagov is a KOI-powered tool, enabling Metagov community members to surface questions, ideas, and prompts for other members to engage with, and capture responses to collectively build knowledge.

Check out the tutorial video below, or the Ask Metagov Onboarding Guidelines to see how it works!

Ask Metagov Demo Walkthrough
Message Box
Social Hardware
2026

Message Box

Affiliation: Independent
Role: Hardware Design, Fabrication, Microcontroller Programming
Materials: Cardboard, Hot Glue, ESP32, e-Ink Display & Driver Board

The message box is a passive technology allowing long-distance partners or friends to send each other drawings and messages which show up on a physical e-paper display.

Prototype displaying drawn message

An internal ESP32 microcontroller wirelessly receives new bitmap images when they are uploaded, refreshing the e-paper display.

Completed prototype with test screen
Prototype during assembly
MIRA + KOI-net
Open Science
2026

Modular Interoperable Research Attribution (MIRA)

Affiliation: Dynamical Systems Group, SciOS
Role: Systems Design, Software Development
Source: koi-net-mira-prototype

MIRA is an open architecture for collaborative graph-based scientific research. KOI-net provided the interoperable layer for a prototype deployment, connecting data flows between multiple tools in the ecosystem.

Quantum Biology
Open Science
2025

FAIRification and Data Management in Open Science

Affiliation: Independent, SciOS
Role: Systems Design Consulting

Worked with SciOS to provide systems design consulting to the Quantum Biology Institute, developing a system for storing, synchronizing, and publishing scientific data generated by the lab.

KOI Pond
Community Tool
2024

KOI Pond

Affiliation: Metagov
Role: Systems Design, Software Development
Source: koi-api, kms-tools

KOI Pond was a retrieval-augmented generation (RAG) chatbot deployed in Metagov's Slack. As a precursor to KOI-net, it managed multiple flows of knowledge from the community to maintain up-to-date context when answering questions.

Synced Ambient Houses
Social Hardware
2024

Synced Ambient Houses

Affiliation: Independent
Role: Hardware Design, Fabrication, Microcontroller Programming
Materials: Wood, Cardboard, Paper, Hot Glue, ESP8266, RGB LED, Haptic Motor, Push Button

This set of paired houses provides a connection between long-distance partners, ambiently indicating when the other partner is awake or asleep, providing a countdown until the next reunion, and transmitting a haptic buzz with a button press.

A house showing the partner in night time mode

Each house has single button for input, which can be used to perform several actions.

  • Long press: Toggles the house between wake and sleep mode, changing the other house's light to yellow or purple respectively.
  • Short press: Displays a countdown to the next reunion date, with the number of red, green, and blue flashes indicating the remaining months, weeks, and days.
  • Double press: Transmits a haptic buzz to the other house, activating a vibration motor.

Two paired houses, one powered on
Web of Community
Social Technology
2023

Web of Community

Affiliation: Independent, DWeb Camp 2023
Role: Systems Design, Software Development
Source: dweb-of-community

Web of Community was an interactive networking app allowing users to exchange contact info by scanning another user's QR code. New users were automatically onboarded, and each connection became part of a live graph visualization of the conference.

DAOstar
Web Infrastructure
2022

DAOstar Backend

Affiliation: Metagov, DAOstar
Role: Software Development
Source: daostar

Worked with authors of the EIP-4824 DAO interface standard to implement the specification for 8 blockchains as a robust REST API service using an nginx, Gunicorn, and Flask back end and a custom Bootstrap + JS front end

Used AWS DynamoDB and IPFS to provide scalable and decentralized storage of DAO metadata.

BoxQuest
Social Technology
2022

BoxQuest

Affiliation: Independent, DWeb Camp 2022
Role: Systems Design, Software Development, Graphic Design
Source: boxquest

BoxQuest stand at DWeb Camp 2022

BoxQuest is an experimental social platform and interface for the physical world focused on real interaction, social connection, and a sense of place.

Users interact with physical objects (currently cards) that are tagged with a unique QR code. Scanning the code lets users access a thread associated with the object and add their own entry to it. Each entry is composed of an image, geotagged location, and message. The thread shows the path that the object took through time and space to get to its current holder. By only allowing the current holder to post in the thread, the object passes from person to person, each adding their own entry marking its spot in space and time.

On top of this system, each thread also comes with a goal or topic, called a “quest” attached to it. The first person to use the tag decides its quest and writes instructions on how to pursue it. Possible quests could range from “take a picture of your pet” or “pick up litter” to “send this card around the world and bring it back to me” or “do a good deed and pay it forward”.

This concept was inspired by Karl Schroeder’s “The Suicide of Our Troubles” in which a mixed reality game begins to catalogue and incorporate real world objects and places. The system eventually gives rise to AI-powered characters who seek “suicide” by resolving the environmental issues they represent.

I had originally imagined an approach similar to this story, in which gamification and tokenomics could incentivize a decentralized network of users to perform physical actions on behalf of other users or algorithms. However as I started to build out the prototype I realized how reductive this model was, which could easily lead to another exploitative gig work platform. If instead BoxQuest could socially organize people by building interest and connections to the physical world, it could be an effective force for good!

BoxQuest is a genuinely new spatial architecture for social media, and for once “space” actually means space. I found that social interaction itself can be powerful and build real networks. The physical exchange of tagged items, sense of communal investment in a quest, and positive engagement it encourages aren’t present on any other platform. Furthermore, this approach also naturally facilitates organic growth of the platform. Each time a tag is passed on, a new user is introduced to BoxQuest and instructed how to use it.

I’ve been dreaming up this concept for a long time and am really excited to share this with everyone at DWeb Camp. I can’t wait to see what quests people come up with and where the tags will travel once camp ends!

BoxQuest cards, ready for use
Modpol
Governance System
2022

Modular Politics Video Game Mod

Affiliation: Metagov, Media Economies Design Lab
Role: Systems Design, Software Development
Source: modpol

Developed an implementation of Modular Politics, a system for modeling a wide range of governance structures.

Created a flexible user organization and voting system, 20 nestable modules for governing in-game actions, and support for developers to write their own modules in Lua for the open-source sandbox game, Minetest.

Agreement Engine
Research
2022

Agreement Engine

Affiliation: Metagov
Role: Research, Systems Design, Software Development
Source: agreementengine

Prototyped modular software model for creating and maintaining complex multi-step contract systems. Coauthored “Building Net-Native Agreement Systems,” published in the MIT Computational Law Report.

About Me

Hi, I'm Luke :)

I am a creative technologist + designer + engineer + artist based in Astoria, NYC!

I graduated from the University of Notre Dame in 2024 with dual bachelor's degrees in Computer Science and Chinese. Afterwards, I moved to Shanghai where I completed a year-long Chinese language program at the East China Normal University. In 2025 I came back to the states and moved to New York City, where I've been living ever since.

Petting a horse in Inishmore, Ireland

I am currently a researcher and community team member at Metagov. I was previously a research engineer at BlockScience (d.b.a Dynamical Systems Group).

I am interested in many things, but here are a few common threads in my work:

  • Technology focused on communities, interactions, or relationships, not individual users
  • Slow or calm applications of technology with intentional friction
  • Protocols, standards, and infrastructure: systems that live underneath the things we interact with
  • Rendering systems and communities legible to themselves

My past work includes systems design, software engineering, protocol development, hardware prototyping, 3D modeling & animation.

I am grateful to have had the opportunity to collaborate with many wonderful people, including Ellie Rennie, Michael Zargham, Nathan Schneider, Joshua Tan, and Ellie DeSota.

This website was designed and built by me!