Luke Miller is a creative technologist, systems designer, software engineer, and artist, based in NYC, working across disciplines to create unique interactions.
Project
Category
Year
KOI-net
Knowledge Infrastructure
ongoing

Knowledge Organization Infrastructure Networks (KOI-net)

Affiliation: Dynamical Systems Group
Role: Protocol & Systems Design, Software Development
Source: koi-net

KOI-net is a protocol and framework for building distributed knowledge processing networks to preserve, exchange, and make legible data within and across organizations.

"KOI & The Feudal Internet" at NYU Shanghai
Telescope
Research Tool
ongoing

Telescope Ethnography Bot

Affiliation: Metagov, Royal Melbourne Institute of Technology
Role: Systems Design, Software Development
Source: telescope-koi-network

Telescope is a participatory tool which assists ethnographic researchers in creating datasets and automating the consent approval process within online communities.

strangebug
Art & Design
ongoing

Strangebug Postcard Club

Affiliation: Independent
Role: 3D Modeling & Animation, Graphic Design, Commerce & Distribution

Strangebug is my artist handle where I post 3D renders and animations, as well as monthly prints through my postcard club.

Product shot of "sea lion summer"

Check out my Instagram to see my work, or my Patreon for the postcard club!

Ask Metagov
Community Tool
2026

Ask Metagov

Affiliation: Metagov
Role: Systems Design, Software Development

Ask Metagov is a KOI-powered tool, enabling Metagov community members to surface questions, ideas, and prompts for other members to engage with, and capture responses to collectively build knowledge.

Check out the tutorial video below, or the Ask Metagov Onboarding Guidelines to see how it works!

Ask Metagov Demo Walkthrough
Message Box
Social Hardware
2026

Message Box

Affiliation: Independent
Role: Hardware Design, Fabrication, Microcontroller Programming
Materials: Cardboard, Hot Glue, ESP32, e-Ink Display & Driver Board

The message box is a passive technology allowing long-distance partners or friends to send each other drawings and messages on a physical e-paper display.

Prototype displaying drawn message

An internal ESP32 microcontroller wirelessly receives new bitmap images when they are uploaded, refreshing the e-paper display.

Completed prototype with test screen
Prototype during assembly
MIRA + KOI-net
Open Science
2026

Modular Interoperable Research Attribution (MIRA)

Affiliation: Dynamical Systems Group, SciOS
Role: Systems Design, Software Development
Source: koi-net-mira-prototype

MIRA is an open architecture for collaborative graph-based scientific research. KOI-net provided the interoperable layer for a prototype deployment, connecting data flows between multiple tools in the ecosystem.

Quantum Biology
Open Science
2025

FAIRification and Data Management in Open Science

Affiliation: Independent, SciOS
Role: Systems Design Consulting

I worked with SciOS to provide systems design consulting to the Quantum Biology Institute, developing a system for storing, synchronizing, and publishing scientific data generated by the lab.

KOI Pond
Community Tool
2024

KOI Pond

Affiliation: Metagov
Role: Systems Design, Software Development
Source: koi-api, kms-tools

KOI Pond was a retrieval-augmented generation (RAG) chatbot deployed in Metagov's Slack. As a precursor to KOI-net, it managed multiple flows of knowledge from the community to maintain up-to-date context when answering questions about Metagov.

Synced Ambient Houses
Social Hardware
2024

Synced Ambient Houses

Affiliation: Independent
Role: Hardware Design, Fabrication, Microcontroller Programming
Materials: Wood, Cardboard, Paper, Hot Glue, ESP8266, RGB LED, Haptic Motor, Push Button

This set of paired houses provides a connection between long-distance partners, ambiently indicating when the other partner is awake or asleep, providing a countdown until the next reunion, and transmitting a haptic buzz with a button press.

A house showing the partner in night time mode

Each house has single button for input, which can be used to perform several actions.

  • Long press: Toggles the house between wake and sleep mode, changing the other house's light to yellow or purple respectively.
  • Short press: Displays a countdown to the next reunion date, with the number of red, green, and blue flashes indicating the remaining months, weeks, and days.
  • Double press: Transmits a haptic buzz to the other house, activating a vibration motor.

Two paired houses, one powered on
Web of Community
Social Technology
2023

Web of Community

Affiliation: Independent, DWeb Camp 2023
Role: Systems Design, Software Development
Source: dweb-of-community

Web of Community is an interactive networking app allowing users to exchange contact info by scanning another user's QR code. New users are automatically onboarding, with each connection becoming part of a live graph visualization.

Web of Community home page
Graph view of people (blue) and projects (yellow) linked to me
DAOstar
Web Infrastructure
2022

DAOstar API Backend

Affiliation: Metagov, DAOstar
Role: Software Development
Source: daostar

I developed the backend for the DAOstar API, providing an interface for Decentralized Autonomous Organizations (DAOs) to register metadata in accordance with EIP-4824.

BoxQuest
Social Technology
2022

BoxQuest

Affiliation: Independent, DWeb Camp 2022
Role: Systems Design, Software Development, Graphic Design
Source: boxquest

BoxQuest is a social technology where conversations play out across physical cards: when scanned, users add an entry with a message, picture, and location, mapping the journey a card takes as it moves throughout the world.

Physical BoxQuest tags
User generated quests from DWeb Camp 2022
An entry in a thread
Modpol
Governance Systems
2022

Modular Politics Minetest Mod

Affiliation: Metagov, Media Economies Design Lab
Role: Systems Design, Software Development
Source: modpol

The Modpol Minetest mod is an implementation of Modular Politics, a system of nestable modules capable of representing a wide range of political systems, used to govern in-game actions.

Agreement Engine
Agreement Systems
2022

Agreement Engine

Affiliation: Metagov
Role: Research, Systems Design, Software Development
Source: agreementengine

Agreement Engine is a model for representing and simulating complex multi-step agreement systems. Findings published in MIT Computation Law Report.

Six stages of the generalized agreement model
About Me

Hi, I'm Luke :)

I am a creative technologist + designer + engineer + artist based in Astoria, NYC!

I graduated from the University of Notre Dame in 2024 with dual bachelor's degrees in Computer Science and Chinese. Afterwards, I moved to Shanghai where I completed a year-long Chinese language program at the East China Normal University. In 2025, I came back to the states and moved to New York City, where I've been living ever since.

Petting a horse in Inishmore, Ireland

I am currently a researcher and community team member at Metagov. I was previously a research engineer at BlockScience (d.b.a Dynamical Systems Group).

I am interested in many things, but here are a few common threads in my work:

  • Technology focused on communities, interactions, or relationships, not individual users
  • Slow or calm applications of technology with intentional friction
  • Protocols, standards, and infrastructure: systems that live underneath the things we interact with
  • Rendering systems and communities legible to themselves

My past work includes systems design, software engineering, protocol development, hardware prototyping, graphic design, and 3D modeling & animation.

I am grateful to have had the opportunity to collaborate with many wonderful people, including Ellie Rennie, Lee DeSota, Nathan Schneider, Michael Zargham, and Joshua Tan.

Designed and built by me :)